000 02518nam a22002777a 4500
005 20220608105809.0
020 _a9780128164259
040 _cHITLIB
_erda
050 _aTA1634
_bOPE
245 0 0 _aOpenVX Programming Guide /
_cFrank Brill, (Computer programmer); Victor Erukhimov; Stephen Ramm; Radhakrishna Giduthuru
264 1 _aLondon :
_bAcademic Press,
_c2020.
264 4 _c©2020
300 _axv, 355 pages :
_billustrations
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
500 _aIncludes index
505 _aIntroduction -- Build your first OpenVX program -- Building an OpenVX graph -- Using the graph API to write efficient portable code -- Deploying an OpenVX graph to a target platform -- Basic image transformations -- Background subtraction and object detection -- Computational photography -- Tracking -- Neural networks -- OpenVX safety-critical applications -- Efficient data input/output -- Interoperability between OpenVX and other frameworks -- Existing implementations and platforms for OpenVX -- Changes in OpenVX 1.3 -- A The list of OpenVX data objects and their attributes -- B The list of computer vision graph API nodes.
520 _aOpenVX is the computer vision API adopted by many high-performance processor vendors. It is quickly becoming the preferred way to write fast and power-efficient code on embedded systems. OpenVX Programming Guidebook presents definitive information on OpenVX 1.2 and 1.3, the Neural Network, and other extensions as well as the OpenVX Safety Critical standard. This book gives a high-level overview of the OpenVX standard, its design principles, and overall structure. It covers computer vision functions and the graph API, providing examples of usage for the majority of the functions. It is intended both for the first-time user of OpenVX and as a reference for experienced OpenVX developers. Get to grips with the OpenVX standard and gain insight why various options were chosen Start developing efficient OpenVX code instantly Understand design principles and use them to create robust code Develop consumer and industrial products that use computer vision to understand and interact with the real world.
650 0 _aComputer vision.
700 1 _aBrill, Frank (Computer programmer)
_eCo-author
700 1 _aErukhimov, Victor
_eCo-author
700 1 _aGiduthuru, Radhakrishna
_eCo-author
700 1 _aRamm, Stephen
_eCo-author
942 _2lcc
_cBK
999 _c2871
_d2871