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1.
The art of game design : a book of lenses / [textbook] by
Edition: Second edition /
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, 2015
Availability: Items available for loan: Harare Institute of Technology Main Library (1)Call number: QA76.76.C672 SCH.

2.
A theory of fun for game design / by Raph Koster [textbook] by
Material type: Text Text; Literary form: Not fiction
Publication details: Sebastopol : O'Reilly Media, 2014
Availability: Items available for loan: Harare Institute of Technology Main Library (2)Call number: QA76.76.C672 KOS, ...

3.
Rules of play : game design fundamentals / by Katie Salen and Eric Zimmerman [textbook] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Cambridge : MIT Press, 2004
Availability: Items available for loan: Harare Institute of Technology Main Library (2)Call number: QA76.76.C72 SAL, ...

4.
Creating games : mechanics, content, and technology / by Morgan McGuire and Odest Chadwicke Jenkins [textbook] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Wellesley : AK Peters, 2009
Availability: Items available for loan: Harare Institute of Technology Main Library (1)Call number: qa76.76C672 MCG.

5.
Retro game programming : unleashed for the masses / by Ear J. Cary [textbook] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, 2006
Availability: Items available for loan: Harare Institute of Technology Main Library (1)Call number: QA76.8 CAR.

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