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Learning Processing : a beginner's guide to programming images, animation, and interaction / Daniel Shiffman

By: Contributor(s): Material type: TextTextLanguage: Eng Series: Publisher: Burlington, MA : Morgan Kaufmann, [2015]Copyright date: ©2015Edition: Second editionDescription: 1 online resource (1 volume) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780123944436
  • 0123947928
Subject(s): Additional physical formats: Print version:: Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction.LOC classification:
  • QA76.73.P75
Online resources:
Contents:
Front Cover -- Learning Processing: A Beginner?s Guide to Programming Images, Animation, and Interaction -- Copyright -- In memoriam -- Table of Contents -- Acknowledgments -- Introduction -- What is this book? -- Who is this book for? -- What is Processing? -- But shouldn?t I be learning __________? -- Write in this book! -- How should I read this book? -- Is this a textbook? -- Will this be on the test? -- Do you have a website? -- Take It One Step at a Time -- Algorithms -- Lesson 1. The Beginning -- Chapter 1. Pixels -- 1-1 Graph paper
1-2 Simple shapes1-3 Grayscale color -- 1-4 RGB color -- 1-5 Color transparency -- 1-6 Custom color ranges -- Chapter 2. Processing -- 2-1 Processing to the rescue -- 2-2 How do I get Processing? -- 2-3 The Processing application -- 2-4 The sketchbook -- 2-5 Coding in Processing -- 2-6 Errors -- 2-7 The Processing reference -- 2-8 The Run button -- 2-9 Your first sketch -- Chapter 3. Interaction -- 3-1 Go with the flow -- 3-2 Our good friends, setup() and draw() -- 3-3 Variation with the mouse -- 3-4 Mouse clicks and key presses
Lesson 2. Everything You Need to KnowChapter 4. Variables -- 4-1 What is a variable? -- 4-2 Variable declaration and initialization -- 4-3 Using a variable -- 4-4 Many variables -- 4-5 System variables -- 4-6 Random: variety is the spice of life -- 4-7 Variable Zoog -- 4-8 Translation -- Chapter 5. Conditionals -- 5-1 Boolean expressions -- 5-2 Conditionals: if, else, else if -- 5-3 Conditionals in a sketch -- 5-4 Logical operators -- 5-5 Multiple rollovers -- 5-6 Boolean variables -- 5-7 A bouncing ball -- 5-8 Physics 101 -- Chapter 6. Loops
6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?6-2 The while loop, the only loop you really need -- 6-3?Exit? conditions -- 6-4 The for loop -- 6-5 Local vs. global variables (a.k.a.?variable scope?) -- 6-6 Loop inside the draw() loop -- 6-7 Zoog grows arms -- Lesson 3. Organization -- Chapter 7. Functions -- 7-1 Break it down -- 7-2?User-defined? functions -- 7-3 Defining a function -- 7-4 Simple modularity -- 7-5 Arguments -- 7-6 Passing a copy -- 7-7 Return type -- 7-8 Zoog reorganization -- Chapter 8. Objects
8-1 I?m down with OOP8-2 Using an object -- 8-3 Writing the cookie cutter -- 8-4 Using an object: the details -- 8-5 Putting it together with a tab -- 8-6 Constructor arguments -- 8-7 Objects are data types too! -- 8-8 Object-oriented Zoog -- Lesson 4. More of the Same -- Chapter 9. Arrays -- 9-1 Arrays, why do you care? -- 9-2 What is an array? -- 9-3 Declaring and creating an array -- 9-4 Initializing an array -- 9-5 Array operations -- 9-6 Simple array example: the snake -- 9-7 Arrays of objects -- 9-8 Interactive objects
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Holdings
Item type Current library Home library Shelving location Call number Copy number Status Date due Barcode
Books Books Harare Institute of Technology Main Library Harare Institute of Technology Main Library General Collection QA76.73.P75 SHI (Browse shelf(Opens below)) 1 Available BK0013372

Includes index

Front Cover -- Learning Processing: A Beginner?s Guide to Programming Images, Animation, and Interaction -- Copyright -- In memoriam -- Table of Contents -- Acknowledgments -- Introduction -- What is this book? -- Who is this book for? -- What is Processing? -- But shouldn?t I be learning __________? -- Write in this book! -- How should I read this book? -- Is this a textbook? -- Will this be on the test? -- Do you have a website? -- Take It One Step at a Time -- Algorithms -- Lesson 1. The Beginning -- Chapter 1. Pixels -- 1-1 Graph paper

1-2 Simple shapes1-3 Grayscale color -- 1-4 RGB color -- 1-5 Color transparency -- 1-6 Custom color ranges -- Chapter 2. Processing -- 2-1 Processing to the rescue -- 2-2 How do I get Processing? -- 2-3 The Processing application -- 2-4 The sketchbook -- 2-5 Coding in Processing -- 2-6 Errors -- 2-7 The Processing reference -- 2-8 The Run button -- 2-9 Your first sketch -- Chapter 3. Interaction -- 3-1 Go with the flow -- 3-2 Our good friends, setup() and draw() -- 3-3 Variation with the mouse -- 3-4 Mouse clicks and key presses

Lesson 2. Everything You Need to KnowChapter 4. Variables -- 4-1 What is a variable? -- 4-2 Variable declaration and initialization -- 4-3 Using a variable -- 4-4 Many variables -- 4-5 System variables -- 4-6 Random: variety is the spice of life -- 4-7 Variable Zoog -- 4-8 Translation -- Chapter 5. Conditionals -- 5-1 Boolean expressions -- 5-2 Conditionals: if, else, else if -- 5-3 Conditionals in a sketch -- 5-4 Logical operators -- 5-5 Multiple rollovers -- 5-6 Boolean variables -- 5-7 A bouncing ball -- 5-8 Physics 101 -- Chapter 6. Loops

6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?6-2 The while loop, the only loop you really need -- 6-3?Exit? conditions -- 6-4 The for loop -- 6-5 Local vs. global variables (a.k.a.?variable scope?) -- 6-6 Loop inside the draw() loop -- 6-7 Zoog grows arms -- Lesson 3. Organization -- Chapter 7. Functions -- 7-1 Break it down -- 7-2?User-defined? functions -- 7-3 Defining a function -- 7-4 Simple modularity -- 7-5 Arguments -- 7-6 Passing a copy -- 7-7 Return type -- 7-8 Zoog reorganization -- Chapter 8. Objects

8-1 I?m down with OOP8-2 Using an object -- 8-3 Writing the cookie cutter -- 8-4 Using an object: the details -- 8-5 Putting it together with a tab -- 8-6 Constructor arguments -- 8-7 Objects are data types too! -- 8-8 Object-oriented Zoog -- Lesson 4. More of the Same -- Chapter 9. Arrays -- 9-1 Arrays, why do you care? -- 9-2 What is an array? -- 9-3 Declaring and creating an array -- 9-4 Initializing an array -- 9-5 Array operations -- 9-6 Simple array example: the snake -- 9-7 Arrays of objects -- 9-8 Interactive objects

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