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Sams teach yourself Macromedia Flash 8 in 24 hours / Phillip Kerman

By: Contributor(s): Material type: TextTextLanguage: Eng Series: Publication details: Indianapolis, Ind. : Sams, ©2006Description: 1 online resource (viii, 612 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 0672327546
  • 9780672327544
Other title:
  • Teach yourself Macromedia Flash 8 in 24 hours
  • Macromedia Flash 8 in 24 hours
Subject(s): Additional physical formats: Print version:: Sams teach yourself Macromedia Flash 8 in 24 hours.LOC classification:
  • TR897.7 .K473 2006
Online resources:
Contents:
pt. I. Assembling the graphics you'll animate in Flash -- Hour 1. Basics -- Hour 2. Drawing and painting original art in Flash -- Hour 3. Importing graphics into Flash -- Hour 4. Using the library for productivity -- Hour 5. Applied layout techniques -- pt. II. Animating in Flash -- Hour 6. Understanding animation -- Hour 7. Animation the old-fashioned way -- Hour 8. Using motion tweens to animate -- Hour 9. Using shape tweens to morph -- Hour 10. Including sound in animations -- Hour 11. Using layers in animations -- Hour 12. Animating using movie clip and graphic symbols -- Hour 13. Creating special effects -- pt. III. Adding interactivity and advanced animation -- Hour 14. Making buttons for the user to click -- Hour 15. Using ActionScript and behaviors to create nonlinear movies -- Hour 16. Using ActionScript for advanced interactivity -- Hour 17. Using components -- Hour 18. Using video -- pt. IV. Putting it all together for the Web -- Hour 19. Linking a movie to the Web -- Hour 20. Designing a website to be modular -- Hour 21. Optimizing a Flash site -- Hour 22. Advanced animation techniques -- Hour 23. Working on large projects and in team environments -- Hour 24. Publishing a creation -- App. A. Shapes you can make in merge drawing mode
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Holdings
Item type Current library Home library Shelving location Call number Copy number Status Date due Barcode
Books Books Harare Institute of Technology Main Library Harare Institute of Technology Main Library General Collection TK8977 KER (Browse shelf(Opens below)) 1 Available BK0007535

"First Printing: October 2005."

Glossary: p. [575]-581

Includes index

pt. I. Assembling the graphics you'll animate in Flash -- Hour 1. Basics -- Hour 2. Drawing and painting original art in Flash -- Hour 3. Importing graphics into Flash -- Hour 4. Using the library for productivity -- Hour 5. Applied layout techniques -- pt. II. Animating in Flash -- Hour 6. Understanding animation -- Hour 7. Animation the old-fashioned way -- Hour 8. Using motion tweens to animate -- Hour 9. Using shape tweens to morph -- Hour 10. Including sound in animations -- Hour 11. Using layers in animations -- Hour 12. Animating using movie clip and graphic symbols -- Hour 13. Creating special effects -- pt. III. Adding interactivity and advanced animation -- Hour 14. Making buttons for the user to click -- Hour 15. Using ActionScript and behaviors to create nonlinear movies -- Hour 16. Using ActionScript for advanced interactivity -- Hour 17. Using components -- Hour 18. Using video -- pt. IV. Putting it all together for the Web -- Hour 19. Linking a movie to the Web -- Hour 20. Designing a website to be modular -- Hour 21. Optimizing a Flash site -- Hour 22. Advanced animation techniques -- Hour 23. Working on large projects and in team environments -- Hour 24. Publishing a creation -- App. A. Shapes you can make in merge drawing mode

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